Sword Art Online Fatal Bullet How to Unlock Memory Chips
Sword Art Online: Fatal Bullet(Steam)DIY
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cdtrico
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Re: Sword Art Online: Fatal Bullet(Steam)DIY
Memiomy wrote: ↑
Sat Mar 03, 2018 seven:48 pm
treasure chase? whatsoever idea?
Nope, I either suspect information technology was an unused ability that'slwft in or something that has nevertheless to appear. I tested information technology in the field and didn't notice much change.
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pox911
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Re: Sword Art Online: Fatal Bullet(Steam)DIY
cdtrico wrote: ↑
Fri Mar 02, 2018 9:34 am
QCypher wrote: ↑
Fri Mar 02, 2018 1:41 am
Ohhh. I meet. Thank you for that write up. Then basically you search for the detail using the chip ID without values so that the address window populates with all items that have those specific memory chips. So y'all edit each ane until you see information technology change in game and and then yous can edit that specific item how you see fit. Thank you for the help. And thank you to kaede for figuring this out. This is good stuff.Aye, exactly.
EDIT: Afterwards editing a agglomeration of stuff I found out setting your crit rate actually high makes your character say it for every shot, so I suggest against information technology..
Is there anyone possibly expert enough to turn this into an editor? Although it's achievable now, it'd be much easier that fashion.
I have a lawmaking that will allow modification of weapons. Then far i have it so information technology can alter the weapon damage and the fries. Im still poking around to see if anything else can be plant that is interesting. Its based on the item you have highlighted so its handy in that you can easily select information technology. Im still trying to get an iterator setup to auto pull the item ids and then some other iterator to turn the item id proper name into a proper proper name.
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NumberXer0
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Re: Sword Fine art Online: Fatal Bullet(Steam)DIY
pox911 wrote: ↑
Sun Mar 04, 2018 seven:30 am
cdtrico wrote: ↑
Fri Mar 02, 2018 9:34 am
QCypher wrote: ↑
Fri Mar 02, 2018 1:41 am
Ohhh. I run into. Thanks for that write up. So basically you search for the item using the chip ID without values then that the address window populates with all items that have those specific retentiveness fries. Then you lot edit each one until yous meet it change in game and then you lot can edit that specific detail how yous run into fit. Thanks for the help. And thanks to kaede for figuring this out. This is good stuff.Yeah, exactly.
EDIT: After editing a agglomeration of stuff I found out setting your crit rate actually high makes your character say it for every shot, and then I propose against information technology..
Is there anyone perhaps skillful enough to plough this into an editor? Although information technology's doable now, information technology'd be much easier that style.
I have a lawmaking that will permit modification of weapons. So far i take it so information technology can change the weapon impairment and the chips. Im still poking effectually to come across if anything else can be found that is interesting. Its based on the item yous have highlighted so its handy in that y'all tin can hands select information technology. Im still trying to go an iterator setup to automobile pull the item ids and then another iterator to turn the item id name into a proper name.
Looking forward to information technology! Farming a perfect weapon is rough. Editing the fries would exist awesome!
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Zlodeyko
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Re: Sword Art Online: Fatal Bullet(Steam)DIY
NumberXer0 wrote: ↑
Sun Mar 04, 2018 eleven:34 pm
Looking forward to information technology! Farming a perfect weapon is crude. Editing the fries would exist awesome!
Yous already tin can edit them, thank you to cdtrico for full list: full list
Apply grouping scan and this sample 1:* w:3 f:**
where * is the code from the list
and ** is the value of fleck.
For example: 9% weapon attack xiv% physical attack 35,47% bullet circumvolve stabilization speed (i:eight w:3 f:0.09 1:9 w:iii f:0.14 1:42 w:3 f:0.3547)
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cdtrico
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Re: Sword Art Online: Fatal Bullet(Steam)DIY
Zlodeyko wrote: ↑
Mon Mar 05, 2018 11:38 am
NumberXer0 wrote: ↑
Sun Mar 04, 2018 11:34 pm
Looking frontwards to information technology! Farming a perfect weapon is rough. Editing the fries would be awesome!You already can edit them, thanks to cdtrico for total list: full list
Utilize group scan and this sample one:* w:3 f:**
where * is the lawmaking from the list
and ** is the value of scrap.
For example: nine% weapon attack 14% physical assail 35,47% bullet circle stabilization speed (i:8 w:3 f:0.09 1:9 westward:3 f:0.xiv 1:42 w:three f:0.3547)
Well, that is a rather wearisome process to do multiple times to be off-white.
Too, I'd like to add together that the original finder of most of those id'south and the method to edit the items was kaede1984
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- tyran285
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Re: Sword Art Online: Fatal Bullet(Steam)DIY
cdtrico wrote: ↑
Mon Mar 05, 2018 12:53 pm
Zlodeyko wrote: ↑
Mon Mar 05, 2018 11:38 am
NumberXer0 wrote: ↑
Sun Mar 04, 2018 11:34 pm
Looking forward to it! Farming a perfect weapon is crude. Editing the chips would be awesome!You already tin can edit them, thanks to cdtrico for full list: full listing
Use group browse and this sample ane:* w:3 f:**
where * is the code from the list
and ** is the value of scrap.
For case: nine% weapon attack 14% physical attack 35,47% bullet circle stabilization speed (1:8 westward:three f:0.09 1:ix w:3 f:0.xiv 1:42 w:three f:0.3547)Well, that is a rather dull process to do multiple times to be fair.
Also, I'd like to add together that the original finder of most of those id's and the method to edit the items was kaede1984
.
Irksome can't fifty-fifty begin to describe it... it'south beyond annoying, especially if yous accidently go by lisbeth's to transform the weapon before making certain information technology has properly saved the chips (by going to the field, or logging out and loading upwardly again), as it resets and moves location in retentiveness, forcing you lot to start all once more...
Worst part about that transform revert thing is, you don't even need to go through with the transformation, just clicking to the indicate where you can cull which fries to unlock/motility is enough T-T
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cdtrico
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Re: Sword Art Online: Fatal Bullet(Steam)DIY
tyran285 wrote: ↑
Monday Mar 05, 2018 1:57 pm
cdtrico wrote: ↑
Mon Mar 05, 2018 12:53 pm
Zlodeyko wrote: ↑
Mon Mar 05, 2018 xi:38 am
You already can edit them, thanks to cdtrico for full list: full list
Use group scan and this sample ane:* w:3 f:**
where * is the code from the list
and ** is the value of chip.
For example: 9% weapon attack xiv% physical attack 35,47% bullet circle stabilization speed (ane:8 w:three f:0.09 1:ix w:3 f:0.14 1:42 w:3 f:0.3547)Well, that is a rather deadening process to do multiple times to exist fair.
Besides, I'd like to add that the original finder of most of those id'due south and the method to edit the items was kaede1984
.
Tedious can't even begin to describe it... it's beyond abrasive, especially if yous accidently become past lisbeth'due south to transform the weapon before making certain information technology has properly saved the fries (by going to the field, or logging out and loading up once more), as it resets and moves location in retentivity, forcing you to showtime all once again...
Worst office about that transform revert thing is, you don't even need to go through with the transformation, just clicking to the point where you can choose which chips to unlock/move is plenty T-T
Wait, that hasn't happened to me earlier...
I really accept changed chips legitly after editing them this way, although that was after reloading the relieve. Although I'm pretty sure I've checked it afterwards without doing a reload, I've edited tons of stuff already too, I'1000 really belongings off on editing anymore now until the editor is actually washed at present.
- tyran285
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Re: Sword Art Online: Fatal Bullet(Steam)DIY
cdtrico wrote: ↑
Mon Mar 05, 2018 2:35 pm
tyran285 wrote: ↑
Mon Mar 05, 2018 1:57 pm
cdtrico wrote: ↑
Mon Mar 05, 2018 12:53 pm
Well, that is a rather slow procedure to practise multiple times to be fair.
Also, I'd similar to add that the original finder of most of those id'southward and the method to edit the items was kaede1984
.
Tedious can't even begin to describe it... it'due south across annoying, peculiarly if you accidently become past lisbeth's to transform the weapon earlier making sure it has properly saved the chips (by going to the field, or logging out and loading up again), as it resets and moves location in memory, forcing you to start all over again...
Worst part almost that transform revert thing is, yous don't fifty-fifty need to go through with the transformation, just clicking to the point where you lot can choose which chips to unlock/motion is enough T-T
Look, that hasn't happened to me before...
I actually have changed chips legitly after editing them this way, although that was subsequently reloading the save. Although I'm pretty sure I've checked it afterwards without doing a reload, I've edited tons of stuff already too, I'm actually holding off on editing anymore at present until the editor is actually washed at present.
Ye, reloading the relieve or heading out to the field saves the chips, following that information technology'south comlpetely safe to use lisbeth'southward transform option, withal, if y'all are in glocken already and edit the chips, then head to lisbeth's right away, without reloading or heading to the field, the fries volition revert every bit soon as you enter the move chips part of the transform procedure.. atleast to me, since it'south happened twice cause i'm a dense xD
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cdtrico
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Re: Sword Art Online: Fatal Bullet(Steam)DIY
tyran285 wrote: ↑
Monday Mar 05, 2018 two:57 pm
cdtrico wrote: ↑
Mon Mar 05, 2018 ii:35 pm
tyran285 wrote: ↑
Monday Mar 05, 2018 one:57 pm
Tedious can't even begin to describe it... it'south across annoying, especially if you accidently go by lisbeth's to transform the weapon before making sure it has properly saved the fries (by going to the field, or logging out and loading up once more), as it resets and moves location in memory, forcing yous to starting time all over again...
Worst part most that transform revert thing is, you lot don't even demand to go through with the transformation, just clicking to the bespeak where you tin choose which chips to unlock/move is enough T-T
Wait, that hasn't happened to me before...
I actually have changed chips legitly after editing them this way, although that was after reloading the save. Although I'm pretty sure I've checked information technology afterwards without doing a reload, I've edited tons of stuff already too, I'm really holding off on editing anymore at present until the editor is really done now.Ye, reloading the save or heading out to the field saves the chips, post-obit that it's comlpetely safe to utilize lisbeth's transform option, yet, if you lot are in glocken already and edit the chips, then head to lisbeth's right away, without reloading or heading to the field, the fries will revert equally before long as you enter the move chips part of the transform process.. atleast to me, since it's happened twice cause i'm a dumbo xD
Nice to know, thanks for the info and for being a guinea pig for u.s.a.
.
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cdtrico
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Re: Sword Art Online: Fatal Bullet(Steam)DIY
Memiomy wrote: ↑
Mon Mar 05, 2018 8:38 pm
still farming for dark-green stuffthe rare driblet run a risk won't help united states discover legendary gears.
I've got a ton of em to exist honest, I've noticed putting it on me and the arfa-sys helps, too both of us have 255 luck.
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Memiomy
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Re: Sword Fine art Online: Fatal Bullet(Steam)DIY
i know this modded trinket (equipping 999% rare drop and 999% drib rate) works with normal enemies but for bosses. they similar to driblet random colors
i killed final boss about 10 times to get Miasma Fang and Dainself
blue = often
yellow = just sometime
green = so rare only possible
anyway do you know how to edit base of operations wep dmg? pox911 said it's possible.
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pox911
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Re: Sword Fine art Online: Fatal Bullet(Steam)DIY
Its possible to edit the number of memory chips on something but its very crash happy between load zones when y'all first do the edit. I might but throw what i have so far up. The position of some values modify depending on if you are looking at a weapon, clothing, etc.
edit: Hither is my code i have so far for the edit selected item
Code: Select all
<?xml version="1.0" encoding="utf-viii"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>1660</ID> <Description>"Current Selected Item"</Description> <Options moHideChildren="one"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(CurSelectedItem,SAOFB-Win64-Shipping.exe,8B 41 fourteen 83 E0 01) // should exist unique alloc(newmem,$1000,"SAOFB-Win64-Shipping.exe"+5CE2F30) label(code) label(return) label(CurrentItemData) registersymbol(CurrentItemData) newmem: code: mov [CurrentItemData],rax mov eax,[rcx+14] and eax,01 jmp return CurrentItemData: CurSelectedItem: jmp newmem nop return: registersymbol(CurSelectedItem) [DISABLE] //code from here till the finish of the code volition be used to disable the cheat CurSelectedItem: db 8B 41 14 83 E0 01 unregistersymbol(CurSelectedItem) unregistersymbol(CurrentItemData) dealloc(newmem) { // ORIGINAL Code - INJECTION Bespeak: "SAOFB-Win64-Shipping.exe"+5CE2F30 "SAOFB-Win64-Shipping.exe"+5CE2F00: 49 8B 82 C4 98 D4 34 - mov rax,[r10+34D498C4] "SAOFB-Win64-Aircraft.exe"+5CE2F07: 4D 89 E2 - mov r10,r12 "SAOFB-Win64-Shipping.exe"+5CE2F0A: 49 F7 DC - neg r12 "SAOFB-Win64-Shipping.exe"+5CE2F0D: 49 81 EC BC E0 31 83 - sub r12,8331E0BC "SAOFB-Win64-Shipping.exe"+5CE2F14: 4D 01 E2 - add r10,r12 "SAOFB-Win64-Shipping.exe"+5CE2F17: 0F BA E9 05 - bts ecx,05 "SAOFB-Win64-Shipping.exe"+5CE2F1B: 4D 01 C2 - add r10,r8 "SAOFB-Win64-Shipping.exe"+5CE2F1E: E9 78 2F AA 06 - jmp SAOFB-Win64-Shipping.exe+C785E9B "SAOFB-Win64-Aircraft.exe"+5CE2F23: A9 66 66 66 2E - test eax,2E666666 "SAOFB-Win64-Aircraft.exe"+5CE2F28: 0F 1F 84 00 00 00 00 00 - nop [rax+rax+00000000] // ---------- INJECTING HERE ---------- "SAOFB-Win64-Aircraft.exe"+5CE2F30: 8B 41 xiv - mov eax,[rcx+14] "SAOFB-Win64-Shipping.exe"+5CE2F33: 83 E0 01 - and eax,01 // ---------- Done INJECTING ---------- "SAOFB-Win64-Shipping.exe"+5CE2F36: C3 - ret "SAOFB-Win64-Shipping.exe"+5CE2F37: 81 E2 D8 E6 61 61 - and edx,6161E6D8 "SAOFB-Win64-Shipping.exe"+5CE2F3D: 41 F7 D7 - non r15d "SAOFB-Win64-Aircraft.exe"+5CE2F40: 41 01 D7 - add r15d,edx "SAOFB-Win64-Shipping.exe"+5CE2F43: 89 D9 - mov ecx,ebx "SAOFB-Win64-Shipping.exe"+5CE2F45: 31 C9 - xor ecx,ecx "SAOFB-Win64-Aircraft.exe"+5CE2F47: 9D - popfq "SAOFB-Win64-Shipping.exe"+5CE2F48: 48 8D 15 F1 AF 32 Atomic number 26 - lea rdx,[SAOFB-Win64-Shipping.exe+400DF40] "SAOFB-Win64-Aircraft.exe"+5CE2F4F: 4C 8D 25 AF 55 D7 04 - lea r12,[SAOFB-Win64-Aircraft.exe+AA58505] "SAOFB-Win64-Shipping.exe"+5CE2F56: 4C 89 E9 - mov rcx,r13 } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>1661</ID> <Description>"Particular Index (Dont Change)"</Description> <VariableType>4 Bytes</VariableType> <Address>CurrentItemData</Address> <Offsets> <Starting time>0</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>1667</ID> <Clarification>"Item String ID"</Description> <VariableType>4 Bytes</VariableType> <Address>CurrentItemData</Accost> <Offsets> <Kickoff>8</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>1664</ID> <Clarification>"Quantity"</Description> <VariableType>iv Bytes</VariableType> <Address>CurrentItemData</Address> <Offsets> <Start>10</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>1662</ID> <Description>"Weapon Data"</Clarification> <Options moHideChildren="1"/> <LastState Value="" RealAddress="00000000"/> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>1663</ID> <Description>"Damage Modifier"</Description> <ShowAsSigned>1</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Accost>CurrentItemData</Accost> <Offsets> <Offset>18</Offset> <Offset>20</Get-go> </Offsets> </CheatEntry> <CheatEntry> <ID>1665</ID> <Clarification>"Memory Chip Count (Modify with caution)"</Description> <ShowAsSigned>1</ShowAsSigned> <VariableType>four Bytes</VariableType> <Address>CurrentItemData</Address> <Offsets> <Offset>28</Kickoff> <Kickoff>20</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>1666</ID> <Description>"Unlocked Memory Fries"</Description> <ShowAsSigned>1</ShowAsSigned> <VariableType>four Bytes</VariableType> <Address>CurrentItemData</Accost> <Offsets> <Offset>thirty</Offset> <Offset>20</Start> </Offsets> </CheatEntry> <CheatEntry> <ID>1671</ID> <Clarification>"Retentiveness Chip Info"</Description> <Options moHideChildren="one"/> <LastState Value="" RealAddress="00000000"/> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>1672</ID> <Clarification>"Slot 1 ID"</Description> <DropDownList DisplayValueAsItem="1">1:STR 2:VIT 3:INT 4:AGI v:DEX six:LUC seven:Weapon Attack 8:Concrete Assail 9:Optical Attack 10:Explosive Attack eleven:Gadget Assail 12:Impairment Vs Humanoids thirteen:Damage Vs Lifeforms 14:Damage Vs Mechs 15:Damage When Off-Guard xvi:Damage From Behind 17:Damage At Max HP 18:Impairment When Almost Decease 19:Weak Spot Harm 20:Disquisitional Harm 21:Critical Rate 22:Debuff Stacking 23:Physical Defense 24:Optical Defense 25:Explosive Defense 26:Melee Defense 27:Defense vs Humanoid 28:Defense vs Lifeforms 29:Defense vs Mechs 30:Blase Damage 31:Poison Damage 32:Debuff Resistance 33:Debuff Duration 34:Bonfire Resistance 35:Poison Resistance 36:Suppression Resistance 37:Electromagnetic Stun Resistance 38:% Max HP Recovered Over 1 Minute 39:Max HP xl:HP Recovery 41:Decrease Detectability When Crouching 42:Bullet Circle Stabilization Speed 43:Bullet Circle Accurateness 44:Motility Speed 45:Reload Speed 46:Auto Reload Speed 47:Avoid Instant Death When HP is % Or More 48:Recharge Fourth dimension 49:Ammo Aquired 50:Ammo Capacity 51:Treasure Hunt 52:Item Drop Rate 53:Rare Item Drop Rate 54:Weight 55:Medals Aquired 56:Metal Gauge Increase 57:Trade Value 58:Experience Points </DropDownList> <ShowAsSigned>1</ShowAsSigned> <VariableType>Byte</VariableType> <Address>CurrentItemData</Address> <Offsets> <Commencement>0</Showtime> <Offset>xx</Offset> <Offset>20</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>1673</ID> <Description>"Slot 1 Amount"</Description> <ShowAsSigned>1</ShowAsSigned> <VariableType>Float</VariableType> <Address>CurrentItemData</Address> <Offsets> <First>4</Offset> <Commencement>20</Commencement> <Kickoff>20</First> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatEntry> <CheatEntry> <ID>1668</ID> <Clarification>"Accessory Data"</Description> <Options moHideChildren="i"/> <LastState Value="" RealAddress="00000000"/> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>1670</ID> <Clarification>"Retentivity Chip Count (Change with caution)"</Description> <ShowAsSigned>1</ShowAsSigned> <VariableType>iv Bytes</VariableType> <Address>CurrentItemData</Address> <Offsets> <Starting time>10</Beginning> <Offset>20</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>1674</ID> <Description>"Memory Bit Info"</Clarification> <Options moHideChildren="1"/> <LastState Value="" RealAddress="00000000"/> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>1675</ID> <Description>"Slot one ID"</Description> <DropDownList DisplayValueAsItem="1">i:STR 2:VIT three:INT four:AGI 5:DEX half dozen:LUC seven:Weapon Attack 8:Physical Set on 9:Optical Attack ten:Explosive Attack 11:Gadget Attack 12:Harm Vs Humanoids 13:Damage Vs Lifeforms 14:Impairment Vs Mechs 15:Damage When Off-Guard 16:Harm From Backside 17:Impairment At Max HP xviii:Damage When Almost Death 19:Weak Spot Damage 20:Disquisitional Harm 21:Critical Rate 22:Debuff Stacking 23:Concrete Defense 24:Optical Defense 25:Explosive Defense 26:Melee Defense force 27:Defense force vs Humanoid 28:Defense vs Lifeforms 29:Defence force vs Mechs 30:Blase Damage 31:Poison Harm 32:Debuff Resistance 33:Debuff Duration 34:Blaze Resistance 35:Poison Resistance 36:Suppression Resistance 37:Electromagnetic Stun Resistance 38:% Max HP Recovered Over i Minute 39:Max HP 40:HP Recovery 41:Subtract Detectability When Crouching 42:Bullet Circle Stabilization Speed 43:Bullet Circle Accuracy 44:Move Speed 45:Reload Speed 46:Car Reload Speed 47:Avert Instant Death When HP is % Or More 48:Recharge Time 49:Ammo Aquired 50:Ammo Capacity 51:Treasure Chase 52:Particular Drib Charge per unit 53:Rare Item Driblet Rate 54:Weight 55:Medals Aquired 56:Metal Gauge Increase 57:Merchandise Value 58:Experience Points </DropDownList> <ShowAsSigned>i</ShowAsSigned> <VariableType>Byte</VariableType> <Address>CurrentItemData</Address> <Offsets> <Offset>0</Offset> <Offset>8</Offset> <Offset>20</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>1676</ID> <Clarification>"Slot 1 Amount"</Description> <ShowAsSigned>1</ShowAsSigned> <VariableType>Bladder</VariableType> <Accost>CurrentItemData</Accost> <Offsets> <Starting time>4</Get-go> <Start>viii</Offset> <Starting time>20</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable> robertsonwillieret.blogspot.com
Source: https://fearlessrevolution.com/viewtopic.php?t=6074&start=150
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